![]() ![]() ![]() A lot of the enemies are familiar, particularly upfront, and a lot of the attacks you collect and level up, delivered in the form of pin badges, have come across from the earlier game too. Where to look! The first game on DS had you air-hockeying your attention between the top screen and the bottom as you controlled different fighters with different input methods - button taps on one, stylus swipes on the other - and took on a variety of tattooed frogs and hawks and other wildlife. This is the same turf that Jet Set Radio explored - at times you can recognise the paving or the cant of a famous building - and it's the same emotional territory too: a world of teens and fashion and brands and shopping and friendship and phone messages and pop culture references.īut that maximalist visual onslaught! You get it twice, I reckon: firstly as you navigate the streets where the game's story and missions play out, and secondly when you're battling - the part of the game where its fiery soul lives. Tokyo, a certain kind of Tokyo this city is vast and multifaceted, is captured in its hectic splendour. The sequel to a glorious DS oddity, Neo is another RPG set in the Shibuya area of Tokyo, fanning out from the iconic Scramble Crossing to take in skyscrapers, crooked shopping lanes, freeway underpasses and much more.
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